SpikeGen (Blender procedural graphics)
Fall 2020
Developed “SpikeGen,” a Blender add-on which procedurally generates spikes on a mesh using the golden ratio as found in natural forms. SpikeGen includes a configuration menu to allow user control over spike length, base size, spread angle, and randomness.
SpikeGen was inspired by the SIGGRAPH 1992 paper A collision-based model of spiral phyllotaxis.
I animated a cozy winter scene using SpikeGen and a variety of other procedural methods in Blender.
Final project for CPSC 479 at Yale, Advanced Topics in Computer Graphics.



In addition to procedural spikes, the fire and snow particle systems, shapes of cactus bodies, as well as plant pots, were also procedurally generated. I modeled, textured, and lit the entire scene.
Additional close-up renders of the scene.



